nwger.blogg.se

V ray archicad
V ray archicad










v ray archicad

Instead of vrayMtlFromRhino you can use () The API call does more or less the same thing as the command, but avoids the overhead of the V-Ray plugin messing with the material table. In general you shall not use a command for something that is available in the API.Matching Your Scene to a Background Image.Using a Texture Map and Hemisphere for the Sky.Using Immersive Environments for Animation.Editing the Camera Location with the Viewport Tools.Additional Mapping and Material Features.Creating an Editable Mesh from a Displacement Map.Converting a Displacement Map into an Editable Mesh.Using the Material Editor to Create Displaced Geometry.Adjusting the Autodesk Material Parameters.Applying a Sub-material to an Object’s Surface.Assigning Materials to Parts of an Object.Hiding Unwanted Surfaces with Opacity Maps.What Happens When You Add the Mapping Coordinates?.Adding a Map Path to Help 3ds Max Find Bitmaps.The Architectural Material’s Physical Qualities Rollout.Using Advanced Ray Traced and Area Shadows.Adding a Spotlight to Simulate the Sun.Using the Instance Clones to Edit the Loft.Using Different Shapes along the Loft Path.Setting Up the Shapes to Form the Pedestal.Understanding the Icons in the Layer Dialog Box.Using the Substitute Modifi er with Linked Geometry.Importing Autodesk Inventor Files into 3ds Max.Importing Adobe Illustrator Files into 3ds Max.Understanding the Manage Links Options.Understanding the Block Node Hierarchy.Setting Up an AutoCAD Plan for 3ds Max.Creating Multiple Clones Using Snapshot.Creating a Multi transform Polar Array.Creating Clones with Array and Snapshot.Creating and Modifying Objects Using Box Modeling.Using Instanced Clones to Create Symmetrical Forms.Scaling the Image Plane to the Model’s Size.Creating Multiple Openings in a Single Wall.Creating Openings in a Wall with Boolean Operations.Editing Meshes and Creating Complex Objects.Joining Closed Splines with Boolean Tools.Combining and Extruding Primitive Splines.Using Grids and Snaps to Align Objects Accurately.Modifying a Shape Using Sub-object Levels.Constraining Lines Vertically and Horizontally.Scaling and Rotating Objects with Transform Tools.Modeling Standard Primitives with Modifiers.Introducing the Standard Primitive Objects.Working with the Custom UI And Defaults Switcher.Changing the Viewport Display and Configuration.Understanding the Perspective Viewing Tools.Introducing the New 3ds Max 2013 Features.You’ll learn how to apply materials and light scenes, animate cameras and objects, assemble short sequences, and avoid long render times. Auto-desk® 3ds Max helps you get started with tools for 3D modeling, animation,rendering, compositing and pre-production planning.












V ray archicad